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Nuke 9 vs nuke 10
Nuke 9 vs nuke 10







nuke 9 vs nuke 10

It uses LRU (least recently used) replacement algorithm and has a limit of ~20% of available RAM. ImageCache was originally intoduced in Nuke 4.0 to replace NSCache 2. The processed images are stored in a fast in-memory cache ( ImageCache).

#Nuke 9 vs nuke 10 download

You want to make sure that when you download an image, you don’t have to download it again next time. The primary reason to use an image loading framework is caching. There have been a lot of performance-related changes introduced in Nuke over the years, and I would like to give an overview of some them. The goal of the entire framework is to display images to the user as quickly as possible. Every feature in Nuke is engineered with performance in mind. What makes Nuke truly stand out? The answer is performance. However, in this post, I would like to talk about something else. Nuke 9 is packed with improvements across the board: SwiftUI integration, Combine support, new builder API, fantastic new API reference generated using SwiftDoc, completely reworked documentation, support for more image formats, new advanced versions of ImageProcessing and ImageDecoding protocols, and more. I put a lot of effort and care into each and every iteration of Nuke, but Nuke 9 feels special. The project started soon after Swift release, as a continuation of DFImageManager, an Objective-C image loading framework 1.

nuke 9 vs nuke 10

Nuke 9 is a culmination of five years of development.









Nuke 9 vs nuke 10